by admin | Apr 14, 2018 | EDU800, Gamification/ Game-Based Learning
Antonaci, A., Dagnino, F. M., Ott, M., Bellotti, F., Berta, R., De Gloria, A., … Mayer, I. (2015). A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Computers in Human Behavior, 51, 1276–1283. https://doi.org/10.1016/j.chb.2014.11.082...
by admin | Mar 19, 2018 | Motivation
de Bruin, A. B. H., & van Merriënboer, J. J. G. (2017). Bridging Cognitive Load and Self-Regulated Learning Research: A complementary approach to contemporary issues in educational research. Learning and Instruction, 51, 1–9....
by admin | Mar 11, 2018 | Instructional Design, Motivation, Online Learning
EDU 811 Summaries Week 9 Bonk, C. J., Lee, M. M., Kou, X., Xu, S., & Sheu, F.-R. (2015). Understanding the self-directed online learning preferences, goals, achievements, and challenges of MIT OpenCourseWare subscribers. Journal of Educational Technology &...
by admin | Mar 4, 2018 | Active Learning, EDU800, Gamification/ Game-Based Learning, Research
Download PDF Adam Hain CMU DET Program Cohort 4 Critical Review of Literature #1 Article Reviewed: Erhel, S., & Jamet, E. (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers &...
by admin | Mar 4, 2018 | Motivation
Boelens, R., De Wever, B., & Voet, M. (2017). Four key challenges to the design of blended learning: A systematic literature review. Educational Research Review, 22, 1–18. https://doi.org/10.1016/j.edurev.2017.06.001 In this article, the authors conducted a...
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